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Business, sports and hypercasual apps most affected by pandemic in 2020

There isn’t a doubt that the COVID-19 pandemic has modified the best way we use cell units.

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New information from ASO World reveals that three areas had been notably affected by lasting lockdowns and innovation within the cell house.


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As a rising variety of folks began working from dwelling, enterprise app utilization spiked.

Within the US, month-to-month common customers (MAUs) of enterprise apps throughout April 2020 grew to 14x these of January 2020. Even in 2021, common MAUs for these apps proceed to be 18x greater than a yr in the past.

In the meantime, sports activities apps like ESPN and DAZN famous fast development as reside sports activities had been closely affect by stadium shut-downs.

DAZN reported its greatest ever quarter 4 in 2020 with over $45 million in shopper spending.

ESPN recovered extra slowly this yr, however is on development to catch up.

Whereas extra cell customers discovered the time to obtain and play cell video games, the hyper informal recreation sector took successful.

US installs of main hyper informal titles decreased in 2020.

Whereas the style represented eight out of 10 prime US cell video games by way of downloads in Q1 2020, its share dropped to 5 out of 10 by the top of the yr.

General, income for cell video games skyrocketed throughout 2020, hitting a 40% peak in Might.